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26 June 2011

DotA 6.71b AI

DotA v6.71b AI is codenamed as, "VENGEANCE", it contains dynamic exp/gold mode which improves AI makes them even harder to beat. This new mechanic is intended to give the AI some advantage when their score is bad.

DotA 6.71b AI Changelogs
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1. New Dynamic Exp/Dynamic Gold mode. Here are some explanations how it works:
AI have bonus rate in XP and GOLD. Human rate is 100% XP and 1 GOLD / 0.875s (8G / 7s). AI rate is higher than that. So, when AI hero kills, he gets -15% xp, and -4G/7s (from current bonus rate) and if the current rate is higher than the starting rate, it resets to starting rate. When AI hero dies, he gets + 15% xp, and +4G/7s (to current bonus rate), if current rate is lower than starting rate, it resets to starting rate. When AI hero gets an assist, he gets -7% xp and -2G/7s (from current bonus rate). Min rate for AI is human rate (it won't get lower than that), there is no max rate
2. Two new sections in the scoreboard showing the current AI XP and GOLD rate. There might be up to 2.5s delay in scoreboard update for the rate
3. De/Dg mode is enabled by default, unless ne/ng is enabled
4. Various internal fixes. The big job for fixing the broken AI for 6.72 will begin soon.

Download Link:
Direct Download [Recommended]
Source 2

03 June 2011

Garena Dota Clan - Season2 Vol.6

[Release]DotA 6.72C




 Download Link: Official Download at Here

 Changelog
Changelog 6.72c 

 Bounty Hunter
- Base intelligence increased from 16 to 19

 Broodmother
- Base movement speed reduced from 310 to 295
- Spin Web cooldown reduced from 90/70/50/30 to 30
- Spin Web AoE increased from 500 to 650
- Spin Web movement bonus increased from 20/23/26/29% to 20/25/30/35% 
- Spawn Spiderlings spawn count decreased from 1/2/3/4 to 1/2/3/3
- Spawn Spiderlings Manacost rebalanced from 80/100/120/140 to 120
- Spiderlings & Spiderites are now affected by Spin Web
- Spiderlings Model size increase slightly 
- Spiderlings & Spiderites they now take more damage from towers (50%-125%)
- Spiderlings now do more damage to heroes (75%->100%) and less damage to towers (70%-40%)

 Chaos Knight
- Phantasm manacost reduced from 175/225/275 to 125/200/275
- Phantasm cooldown reduced from 180/160/140 to 140

 Crystal Maiden
- Freezing Field hotkey changed from Z to F

 Dirge
- Tombstone no longer generates usable corpses

 Furion
- Base strength increased by 2

 Grand Magus
- Fade Bolt bounce AoE reduced from 600 to 500

 Huskar
- Life Break cast range reduced to 550

 Jakiro
- Macropyre damage interval is now smoother (same overall damage, more intervals)

 Naga Siren
- Intelligence growth increased from 1.65 to 1.95

 Pandaren Brewmaster
- Base HP regeneration increased to 0.75

 Phantom Lancer
- Base HP regeneration increased to 0.75
- Juxtapose rebalanced to have a 12% creation chance at all levels with a max of 2/3/4/5 illusions

 Pit Lord
- Expulsion cooldown increased from 10 to 18 seconds
- Expulsion manacost increased from 75 to 125
- Expulsion corpse AoE and heal/damage AoE reduced from 600 to 575
- Expulsion interval increased from 1 to 1.25 seconds

 Rooftrellen
- Added a 2 second fade time to Nature's Guise
- Overgrowth AOE reduced from 725 to 625
- Living Armor regeneration reduced from 2/3/4/5 to 1/2/3/4

 Spectre
- Haunt/Reality now only moves your camera if you are targeting an area away from where your screen is currently looking

 Spirit Breaker
- Charge of Darkness indicator AoE increased from 2500 to 3000
- Charge of Darkness manacost increased from 75 to 100

 Shadow Priest
- Poison Touch is no longer blocked by damage block items like Vanguard

 Sven
- Warcry AoE increased from 450 to 700

 Terrorblade
- Metamorphosis illusion extra damage taken increased from 250% to 350%

 Troll Warlord
- Ranged Whirling Axes now does 75 damage
- Fervor AS bonus rebalanced


 Warlock
- Shadow Word cooldown reduced from 24 to 20

 Zeus
- Lightning Bolt/Thundergod's Wrath now reveals the same area at night as during the day (1000/750 to 1000/1000)



 Necronomicon
- Cooldown reduced from 90 to 80

 Veil of Discord 
- Discord AoE increased by 25 and cast range by 75

 Vladmir's Offering 
- Aura AoE decreased from 1100 to the standard 900
- Now includes the regeneration from its components in the final item



• Melee hero collision size now reduced from 24 to 12
• Added support for the Filipino language

• Added a visual effect for Bloodstone's heal
• Pitlord is now in CM restriction list
• Wildkin's Tornado cooldown reduced from 120 to 70
• Charge of Darkness now displays a minimap signal for allies when it is used
• EMP is now an AoE targeting cursor
• Added a new attack projectile for QoP
• Changed Sniper's projectile arc
• New attack projectile for Eredar
• Added an Aghanim visual effect for Beastmaster
• Added a new Phantom Strike visual effect
• Added a new visual effect to Furion's Teleportation
• Added a new Icon for Telekinesis
• Added a new Icon for Spell Steal
• Added a new test command -dummy that creates a level 10 enemy hero in the middle of the map
• Improved Haunt visual effect
• Infest allied only visual effects are now visible to observers


• Fixed Icarus Dive sometimes affecting Magic Immune units for a short duration
• Fixed a bug with how Warpath stack count works when it is at max power (new stacks don't count towards incrementing the timer)
• Fixed a couple of areas that you could still get stuck in with Telekinesis
• Fixed a bug with Neutral spawning and Goo
• Fixed Remote Mines explosion to keep the vision while it is exploding (382646)
• Fixed Hookshot having inconsistent behavior on magic immune units
• Fixed some bugs with Infest
• Fixed some bugs with Whirling Axes and Spell Steal
• Fixed Echo Slam tooltip to make it more accurate
• Fixed some exploits with Ravage, Thundergod's Wrath, Requiem of Souls, Slithereen Crush and Reverse Polar