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23 August 2013

Nexon's next Korean tournament will be distributed with total of $214,080

Nexon Sponsorship League is Nexon's second stab at building up Dota 2 community in Korea. This time, a huge prize pool amounting to $214,080 for six months is sure to turn heads.

After a successful run with Nexon Starter League, Nexon and GOMTV is at it once again and this time, they will be hosting the Nexon Sponsorship League, a six months long Korean league that aims to highlight more Korean teams and help them secure sponsorship.

The league will be separated into three seasons and it will take two months for each season to run. The first season will feature 100 Mio. Won ($89,200), followed by 80 Mio. Won ($71,360) and 60 Mio. Won ($53,520) for the third season. The winner of each season will also receive an overseas travel, lodging and their equipments paid followed by assistance to secure sponsor. The winner of each season are not allowed to participate in the next.

The tournament will have 16 teams where they will play in a groupstage. The top two teams of each group will move on to the single elimination RO8 and subsequently a double elimination semi-finals.

Specific schedule for the tournament is unknown but judging from the duration of the tournament, it seems that GOMTV is intending to stream every single game. No English casters for the tournament have been confirmed.

International teams are welcomed to participate in the tournament as long as they meet the proper requirements (most probably two months long stay in Korea).

We are currently awaiting more information from Nexon regarding the tournament. So far, we know FXOpen and Xenics (formerly known as E'oT) will be participating in the tournament.

28 December 2011

DotA 6.73B

Download Link:
Source 1

Changelogs:


* Couriers are now invulnerable near their fountain
* Fixed Santa Hats on Illusions
* Fixed Tiny's Tree visuals when he gets cycloned
* Fixed first hit with Sleight of Fist being unable to bash
* Fixed a big exploit with Fire Remnants that could cause it to do dramatically more damage than intended
* Removed Pudge Santa
* Fixed Meepo clones not respawning with full mana
* Fixed Stone Giant's Aghanim bonus stacking with multiple instances
* Fixed Whirling Death damage tooltip
* Fixed Zeal HP regeneration
* Fixed Meepo's interaction with Tranquility Boots
* Fixed attack range on Legion Commander and Goblin Shredder being slightly off
* Fixed Goblin Shredder's agility and intelligence growth values being off
* Fixed Skywrath Mage not triggering Land Mines
* Fixed a bug with Sleight of Fist and Manta Style
* Duel can now only target heroes (it didn't do anything on non-heroes already)

26 October 2011

DotA 6.72f AI Map

This new AI map also known as "Nightmare" with a lot of new update of previous AI. -captains mode(-cm) is now added for AI to pick and ban hero.

Download Link:
Source 1


DotA6.72f Ai Changelog:

- All DotA 6.72f features is ported
- Captain Mode enabled
- All heroes got AI
- Added gank system. aiWarBalance system now implemented
- AddedNew Auto-Lane system
- Added New Auto-Roshan system
- Added New mode :
- beginnermode (-bm) = -neng
- advancedmode (-am) = -nengdedg
- xtrememode (-xm) = -hehgdedg


More Changelog inside the map! Download it right now and share to your friends
Special credit goes to PleaseBugMeNot and Cloud_str

04 August 2011

DotA 6.71b AI Map

DotA 6.71b AI Fun was released by SuperWaitSum. This map added new hero such as Ramza and Old Raijin. Some bugs on the previous version also fixed.
Download Link: Source 1

Here are the tavern list:
1. Remade Tavern. The old version of remade heroes.
2. Extinct Tavern. The heroes that no longer exist on the current DotA.
3. Concept Tavern. Fun heroes.
4. Tribute Tavern. Yet another fun heroes.

Features:
• Ported to v6.71b
• AI Players to play with
• 9 new items
• 36 Fun heroes

20 July 2011

DotA 6.72e

Official Download: Source 1


* Fixed a major bug with Firefly whenever there were no observers in the game






Axe
- Base HP regeneration from 1 to 1.25

Bane Elemental
- Enfeeble manacost rescaled from 125 to 95/105/115/125

Bristleback
- Quill Spray is no longer blocked by Vanguard, Stout Shield, etc

Centaur Warchief
- Return base damage increased from 10 to 16

Drow Ranger
- Frost Arrows no longer reduce attack speed
- Frost Arrows movement speed reduction from 10/20/30/40 to 11/24/37/50

Krobelus
- Armor increased by 1

Kunkka
- Base Intelligence from 16 to 18
- Ghost Ship cooldown from now scales 90 to 90/80/70

Lina Inverse
- Fiery Soul movement bonus increased from 2/3/4/5% to 3/4/5/6%

Lone Druid
- Spirit Bear can no longer use Return if it has taken damage from a player unit in the last 3 seconds

Lycanthrope
- Feral Impulse AoE reduced from global to 900
- Shapeshift base attack rate changed to 1.5 (a nerf)
- Wolves HP reduced from 400/475/550/625 to 400/450/500/550

Naga Siren
- Song of the Siren duration increased from 6 to 7 seconds
- Rip Tide cooldown from 12 to 10 seconds

Phoenix
- Sun Ray damage increased from 4% to 6%
- Fire Spirits sub ability now launches all the spirits at once, rather than one at a time
- Fire Spirits min/max numbers rebalanced



Pit Lord
- Armor reduced by 1

Rooftrellen
- Strength from 27 + 3.4 to 25 + 2.8
- Overgrowth cooldown increased from 100/95/90 to 115/105/95

Shadow Demon
- Disruption cast range decreased from 700 to 600

Shadow Priest
- Shadow Wave always heals you first before it jumps (so it won't jump back to you randomly during the bounce. This does not eat up one of your bounce limits either)

Spiritbreaker
- Strength growth decreased from 2.8 to 2.4
- Movement speed decreased from 295 to 290
- Charge of Darkness stun duration decreased from 1.4/1.8/2.2/2.6 to 1.2/1.6/2.0/2.4 seconds
- Nether Strike now hits a Greater Bash based on it's current level and not auto-lvl4

Storm Spirit
- Base Strength increased by 2

Tuskarr
- Warlus Punch normal critical strike restored from 2.25 to 2.5x



Cranium Basher
- Recipe cost from 1150 to 1000

Khadgar's Pipe of Insight
- HP regeneration is now equal to the total of its components (10->11)




• Undid melee hero collision change from 6.72c
• Runes now die to one attack

• Rescaled Neutral Auras to the standard 900 AoE (Command Aura was 500, Toughness Aura was 700, Unholy Aura was 1000)
• Harpy Storm's Chain Lightning manacost reduced from 120 to 90 and cooldown from 9 to 6
• Enraged Wildkin's Tornado no longer automatically wanders around
• Forest Troll High Priest's Heal cast range from 250 to 350

• Restored Phantom Lancer's old Quelling Blade attack animation
• Changed the Circle of Power's Freeze Hero hotkey to avoid a conflict with revive
• Recoded Chain Frost to jump when the projectile hits rather than after a fixed amount of time. Projectile speed rescaled accordingly to remain similar to before (487503)



• Fixed a bug that would cause towers to sometimes ignore Batrider
• Fixed a vision bug when Skeleton King reincarnates
• Fixed a bug with The Swarm on invisible units
• Fixed a rare bug with Borrowed Time that could let it double cast
• Fixed a rare bug with Shackle based spells being stuck on Ezalor when he is channeling Illuminate
• Fixed a rare bug with Morph Replicate allowing you to endlessly teleport to the middle of the map
• Fixed a potential bug with spell steal projectile arriving to you while you die
• Fixed incorrect icons for Mana Void and Bloodrage
• Fixed the recent Hand of Midas reworking not working Mud Golems
• Fixed Goblin's Greed sometimes causing texttags to fail to appear overhead
• Fixed Focus Fire sometimes causing your attack speed to drop in very rare situations
• Fixed temporary hero vision bug after Aegis respawn with Faceless Void, Magina, Dragon Knight
• Fixed Charge of Darkness interaction with Aegis
• Fixed Snowball visual direction when rolling
• Fixed an exploit possible with Devour against Infested Naix
• Fixed Culling Blade being unable to kill Ethereal units
• Fixed Ice Blast being unable to kill Ethereal units
• Fixed a rare bug with some items registering as multiple spell events with some abilities
• Fixed some minor timing issues with CM mode
• Fixed a rare bug with The Swarm that could cause heroes to attach to each other
• Fixed some issues with Nightstalker Aghanim and Switch
• Fixed a rare bug with Thundergod's Wrath that could cause it to do the wrong damage
• Fixed Spell Steal cooldown not appearing on scoreboard
• Fixed Meepo buyback not fully restoring the mana of his other clones (484729)
• Fixed Static Remnant triggering on things like Spin Web (484157)
• Fixed various -swap exploits
• Fixed duration of Anchor Smash debuff on enemy not always lasting the right amount of time when hitting the same target in a short period of time
• Fixed lots of other misc bugs

11 July 2011

Dota 6.72c 6v6 Map


FuBash had just released DotA 6.72C 6v6 map. By playing this map, you can have another teammates. It means there will be one more player on each side.

Download Link:
Direct Download
Source 2