Download Link:
Source 1
Changelogs:
* Couriers are now invulnerable near their fountain
* Fixed Santa Hats on Illusions
* Fixed Tiny's Tree visuals when he gets cycloned
* Fixed first hit with Sleight of Fist being unable to bash
* Fixed a big exploit with Fire Remnants that could cause it to do dramatically more damage than intended
* Removed Pudge Santa
* Fixed Meepo clones not respawning with full mana
* Fixed Stone Giant's Aghanim bonus stacking with multiple instances
* Fixed Whirling Death damage tooltip
* Fixed Zeal HP regeneration
* Fixed Meepo's interaction with Tranquility Boots
* Fixed attack range on Legion Commander and Goblin Shredder being slightly off
* Fixed Goblin Shredder's agility and intelligence growth values being off
* Fixed Skywrath Mage not triggering Land Mines
* Fixed a bug with Sleight of Fist and Manta Style
* Duel can now only target heroes (it didn't do anything on non-heroes already)
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28 December 2011
26 October 2011
DotA 6.72f AI Map
This new AI map also known as "Nightmare" with a lot of new update of previous AI. -captains mode(-cm) is now added for AI to pick and ban hero.
Download Link:
Source 1
DotA6.72f Ai Changelog:
- All DotA 6.72f features is ported
- Captain Mode enabled
- All heroes got AI
- Added gank system. aiWarBalance system now implemented
- AddedNew Auto-Lane system
- Added New Auto-Roshan system
- Added New mode :
- beginnermode (-bm) = -neng
- advancedmode (-am) = -nengdedg
- xtrememode (-xm) = -hehgdedg
More Changelog inside the map! Download it right now and share to your friends
Special credit goes to PleaseBugMeNot and Cloud_str
Download Link:
Source 1
DotA6.72f Ai Changelog:
- All DotA 6.72f features is ported
- Captain Mode enabled
- All heroes got AI
- Added gank system. aiWarBalance system now implemented
- AddedNew Auto-Lane system
- Added New Auto-Roshan system
- Added New mode :
- beginnermode (-bm) = -neng
- advancedmode (-am) = -nengdedg
- xtrememode (-xm) = -hehgdedg
More Changelog inside the map! Download it right now and share to your friends
Special credit goes to PleaseBugMeNot and Cloud_str
04 August 2011
DotA 6.71b AI Map
DotA 6.71b AI Fun was released by SuperWaitSum. This map added new hero such as Ramza and Old Raijin. Some bugs on the previous version also fixed.
Download Link: Source 1
Here are the tavern list:
1. Remade Tavern. The old version of remade heroes.
2. Extinct Tavern. The heroes that no longer exist on the current DotA.
3. Concept Tavern. Fun heroes.
4. Tribute Tavern. Yet another fun heroes.
Features:
• Ported to v6.71b
• AI Players to play with
• 9 new items
• 36 Fun heroes
Download Link: Source 1
Here are the tavern list:
1. Remade Tavern. The old version of remade heroes.
2. Extinct Tavern. The heroes that no longer exist on the current DotA.
3. Concept Tavern. Fun heroes.
4. Tribute Tavern. Yet another fun heroes.
Features:
• Ported to v6.71b
• AI Players to play with
• 9 new items
• 36 Fun heroes
23 July 2011
20 July 2011
DotA 6.72e
Official Download: Source 1
* Fixed a major bug with Firefly whenever there were no observers in the game
Axe
- Base HP regeneration from 1 to 1.25
Bane Elemental
- Enfeeble manacost rescaled from 125 to 95/105/115/125
Bristleback
- Quill Spray is no longer blocked by Vanguard, Stout Shield, etc
Centaur Warchief
- Return base damage increased from 10 to 16
Drow Ranger
- Frost Arrows no longer reduce attack speed
- Frost Arrows movement speed reduction from 10/20/30/40 to 11/24/37/50
Krobelus
- Armor increased by 1
Kunkka
- Base Intelligence from 16 to 18
- Ghost Ship cooldown from now scales 90 to 90/80/70
Lina Inverse
- Fiery Soul movement bonus increased from 2/3/4/5% to 3/4/5/6%
Lone Druid
- Spirit Bear can no longer use Return if it has taken damage from a player unit in the last 3 seconds
Lycanthrope
- Feral Impulse AoE reduced from global to 900
- Shapeshift base attack rate changed to 1.5 (a nerf)
- Wolves HP reduced from 400/475/550/625 to 400/450/500/550
Naga Siren
- Song of the Siren duration increased from 6 to 7 seconds
- Rip Tide cooldown from 12 to 10 seconds
Phoenix
- Sun Ray damage increased from 4% to 6%
- Fire Spirits sub ability now launches all the spirits at once, rather than one at a time
- Fire Spirits min/max numbers rebalanced
Pit Lord
- Armor reduced by 1
Rooftrellen
- Strength from 27 + 3.4 to 25 + 2.8
- Overgrowth cooldown increased from 100/95/90 to 115/105/95
Shadow Demon
- Disruption cast range decreased from 700 to 600
Shadow Priest
- Shadow Wave always heals you first before it jumps (so it won't jump back to you randomly during the bounce. This does not eat up one of your bounce limits either)
Spiritbreaker
- Strength growth decreased from 2.8 to 2.4
- Movement speed decreased from 295 to 290
- Charge of Darkness stun duration decreased from 1.4/1.8/2.2/2.6 to 1.2/1.6/2.0/2.4 seconds
- Nether Strike now hits a Greater Bash based on it's current level and not auto-lvl4
Storm Spirit
- Base Strength increased by 2
Tuskarr
- Warlus Punch normal critical strike restored from 2.25 to 2.5x
Cranium Basher
- Recipe cost from 1150 to 1000
Khadgar's Pipe of Insight
- HP regeneration is now equal to the total of its components (10->11)
• Undid melee hero collision change from 6.72c
• Runes now die to one attack
• Rescaled Neutral Auras to the standard 900 AoE (Command Aura was 500, Toughness Aura was 700, Unholy Aura was 1000)
• Harpy Storm's Chain Lightning manacost reduced from 120 to 90 and cooldown from 9 to 6
• Enraged Wildkin's Tornado no longer automatically wanders around
• Forest Troll High Priest's Heal cast range from 250 to 350
• Restored Phantom Lancer's old Quelling Blade attack animation
• Changed the Circle of Power's Freeze Hero hotkey to avoid a conflict with revive
• Recoded Chain Frost to jump when the projectile hits rather than after a fixed amount of time. Projectile speed rescaled accordingly to remain similar to before (487503)
• Fixed a bug that would cause towers to sometimes ignore Batrider
• Fixed a vision bug when Skeleton King reincarnates
• Fixed a bug with The Swarm on invisible units
• Fixed a rare bug with Borrowed Time that could let it double cast
• Fixed a rare bug with Shackle based spells being stuck on Ezalor when he is channeling Illuminate
• Fixed a rare bug with Morph Replicate allowing you to endlessly teleport to the middle of the map
• Fixed a potential bug with spell steal projectile arriving to you while you die
• Fixed incorrect icons for Mana Void and Bloodrage
• Fixed the recent Hand of Midas reworking not working Mud Golems
• Fixed Goblin's Greed sometimes causing texttags to fail to appear overhead
• Fixed Focus Fire sometimes causing your attack speed to drop in very rare situations
• Fixed temporary hero vision bug after Aegis respawn with Faceless Void, Magina, Dragon Knight
• Fixed Charge of Darkness interaction with Aegis
• Fixed Snowball visual direction when rolling
• Fixed an exploit possible with Devour against Infested Naix
• Fixed Culling Blade being unable to kill Ethereal units
• Fixed Ice Blast being unable to kill Ethereal units
• Fixed a rare bug with some items registering as multiple spell events with some abilities
• Fixed some minor timing issues with CM mode
• Fixed a rare bug with The Swarm that could cause heroes to attach to each other
• Fixed some issues with Nightstalker Aghanim and Switch
• Fixed a rare bug with Thundergod's Wrath that could cause it to do the wrong damage
• Fixed Spell Steal cooldown not appearing on scoreboard
• Fixed Meepo buyback not fully restoring the mana of his other clones (484729)
• Fixed Static Remnant triggering on things like Spin Web (484157)
• Fixed various -swap exploits
• Fixed duration of Anchor Smash debuff on enemy not always lasting the right amount of time when hitting the same target in a short period of time
• Fixed lots of other misc bugs
* Fixed a major bug with Firefly whenever there were no observers in the game
Axe
- Base HP regeneration from 1 to 1.25
Bane Elemental
- Enfeeble manacost rescaled from 125 to 95/105/115/125
Bristleback
- Quill Spray is no longer blocked by Vanguard, Stout Shield, etc
Centaur Warchief
- Return base damage increased from 10 to 16
Drow Ranger
- Frost Arrows no longer reduce attack speed
- Frost Arrows movement speed reduction from 10/20/30/40 to 11/24/37/50
Krobelus
- Armor increased by 1
Kunkka
- Base Intelligence from 16 to 18
- Ghost Ship cooldown from now scales 90 to 90/80/70
Lina Inverse
- Fiery Soul movement bonus increased from 2/3/4/5% to 3/4/5/6%
Lone Druid
- Spirit Bear can no longer use Return if it has taken damage from a player unit in the last 3 seconds
Lycanthrope
- Feral Impulse AoE reduced from global to 900
- Shapeshift base attack rate changed to 1.5 (a nerf)
- Wolves HP reduced from 400/475/550/625 to 400/450/500/550
Naga Siren
- Song of the Siren duration increased from 6 to 7 seconds
- Rip Tide cooldown from 12 to 10 seconds
Phoenix
- Sun Ray damage increased from 4% to 6%
- Fire Spirits sub ability now launches all the spirits at once, rather than one at a time
- Fire Spirits min/max numbers rebalanced
Pit Lord
- Armor reduced by 1
Rooftrellen
- Strength from 27 + 3.4 to 25 + 2.8
- Overgrowth cooldown increased from 100/95/90 to 115/105/95
Shadow Demon
- Disruption cast range decreased from 700 to 600
Shadow Priest
- Shadow Wave always heals you first before it jumps (so it won't jump back to you randomly during the bounce. This does not eat up one of your bounce limits either)
Spiritbreaker
- Strength growth decreased from 2.8 to 2.4
- Movement speed decreased from 295 to 290
- Charge of Darkness stun duration decreased from 1.4/1.8/2.2/2.6 to 1.2/1.6/2.0/2.4 seconds
- Nether Strike now hits a Greater Bash based on it's current level and not auto-lvl4
Storm Spirit
- Base Strength increased by 2
Tuskarr
- Warlus Punch normal critical strike restored from 2.25 to 2.5x
Cranium Basher
- Recipe cost from 1150 to 1000
Khadgar's Pipe of Insight
- HP regeneration is now equal to the total of its components (10->11)
• Undid melee hero collision change from 6.72c
• Runes now die to one attack
• Rescaled Neutral Auras to the standard 900 AoE (Command Aura was 500, Toughness Aura was 700, Unholy Aura was 1000)
• Harpy Storm's Chain Lightning manacost reduced from 120 to 90 and cooldown from 9 to 6
• Enraged Wildkin's Tornado no longer automatically wanders around
• Forest Troll High Priest's Heal cast range from 250 to 350
• Restored Phantom Lancer's old Quelling Blade attack animation
• Changed the Circle of Power's Freeze Hero hotkey to avoid a conflict with revive
• Recoded Chain Frost to jump when the projectile hits rather than after a fixed amount of time. Projectile speed rescaled accordingly to remain similar to before (487503)
• Fixed a bug that would cause towers to sometimes ignore Batrider
• Fixed a vision bug when Skeleton King reincarnates
• Fixed a bug with The Swarm on invisible units
• Fixed a rare bug with Borrowed Time that could let it double cast
• Fixed a rare bug with Shackle based spells being stuck on Ezalor when he is channeling Illuminate
• Fixed a rare bug with Morph Replicate allowing you to endlessly teleport to the middle of the map
• Fixed a potential bug with spell steal projectile arriving to you while you die
• Fixed incorrect icons for Mana Void and Bloodrage
• Fixed the recent Hand of Midas reworking not working Mud Golems
• Fixed Goblin's Greed sometimes causing texttags to fail to appear overhead
• Fixed Focus Fire sometimes causing your attack speed to drop in very rare situations
• Fixed temporary hero vision bug after Aegis respawn with Faceless Void, Magina, Dragon Knight
• Fixed Charge of Darkness interaction with Aegis
• Fixed Snowball visual direction when rolling
• Fixed an exploit possible with Devour against Infested Naix
• Fixed Culling Blade being unable to kill Ethereal units
• Fixed Ice Blast being unable to kill Ethereal units
• Fixed a rare bug with some items registering as multiple spell events with some abilities
• Fixed some minor timing issues with CM mode
• Fixed a rare bug with The Swarm that could cause heroes to attach to each other
• Fixed some issues with Nightstalker Aghanim and Switch
• Fixed a rare bug with Thundergod's Wrath that could cause it to do the wrong damage
• Fixed Spell Steal cooldown not appearing on scoreboard
• Fixed Meepo buyback not fully restoring the mana of his other clones (484729)
• Fixed Static Remnant triggering on things like Spin Web (484157)
• Fixed various -swap exploits
• Fixed duration of Anchor Smash debuff on enemy not always lasting the right amount of time when hitting the same target in a short period of time
• Fixed lots of other misc bugs
Labels:
6.72e,
defence of the ancient,
dota,
dota 6.72d,
DotA 6.72e,
dota map,
dota map update,
dota news,
icefrog
11 July 2011
Dota 6.72c 6v6 Map
FuBash had just released DotA 6.72C 6v6 map. By playing this map, you can have another teammates. It means there will be one more player on each side.
Download Link:
Direct Download
Source 2
Download Link:
Direct Download
Source 2
09 July 2011
26 June 2011
DotA 6.71b AI
DotA v6.71b AI is codenamed as, "VENGEANCE", it contains dynamic exp/gold mode which improves AI makes them even harder to beat. This new mechanic is intended to give the AI some advantage when their score is bad.
DotA 6.71b AI Changelogs
--------------------------------
1. New Dynamic Exp/Dynamic Gold mode. Here are some explanations how it works:
AI have bonus rate in XP and GOLD. Human rate is 100% XP and 1 GOLD / 0.875s (8G / 7s). AI rate is higher than that. So, when AI hero kills, he gets -15% xp, and -4G/7s (from current bonus rate) and if the current rate is higher than the starting rate, it resets to starting rate. When AI hero dies, he gets + 15% xp, and +4G/7s (to current bonus rate), if current rate is lower than starting rate, it resets to starting rate. When AI hero gets an assist, he gets -7% xp and -2G/7s (from current bonus rate). Min rate for AI is human rate (it won't get lower than that), there is no max rate
2. Two new sections in the scoreboard showing the current AI XP and GOLD rate. There might be up to 2.5s delay in scoreboard update for the rate
3. De/Dg mode is enabled by default, unless ne/ng is enabled
4. Various internal fixes. The big job for fixing the broken AI for 6.72 will begin soon.
Download Link:
Direct Download [Recommended]
Source 2
DotA 6.71b AI Changelogs
--------------------------------
1. New Dynamic Exp/Dynamic Gold mode. Here are some explanations how it works:
AI have bonus rate in XP and GOLD. Human rate is 100% XP and 1 GOLD / 0.875s (8G / 7s). AI rate is higher than that. So, when AI hero kills, he gets -15% xp, and -4G/7s (from current bonus rate) and if the current rate is higher than the starting rate, it resets to starting rate. When AI hero dies, he gets + 15% xp, and +4G/7s (to current bonus rate), if current rate is lower than starting rate, it resets to starting rate. When AI hero gets an assist, he gets -7% xp and -2G/7s (from current bonus rate). Min rate for AI is human rate (it won't get lower than that), there is no max rate
2. Two new sections in the scoreboard showing the current AI XP and GOLD rate. There might be up to 2.5s delay in scoreboard update for the rate
3. De/Dg mode is enabled by default, unless ne/ng is enabled
4. Various internal fixes. The big job for fixing the broken AI for 6.72 will begin soon.
Download Link:
Direct Download [Recommended]
Source 2
25 June 2011
11 June 2011
03 June 2011
[Release]DotA 6.72C
Download Link: Official Download at Here
Changelog
Bounty Hunter
- Base intelligence increased from 16 to 19
Broodmother
- Base movement speed reduced from 310 to 295
- Spin Web cooldown reduced from 90/70/50/30 to 30
- Spin Web AoE increased from 500 to 650
- Spin Web movement bonus increased from 20/23/26/29% to 20/25/30/35%
- Spawn Spiderlings spawn count decreased from 1/2/3/4 to 1/2/3/3
- Spawn Spiderlings Manacost rebalanced from 80/100/120/140 to 120
- Spiderlings & Spiderites are now affected by Spin Web
- Spiderlings Model size increase slightly
- Spiderlings & Spiderites they now take more damage from towers (50%-125%)
- Spiderlings now do more damage to heroes (75%->100%) and less damage to towers (70%-40%)
Chaos Knight
- Phantasm manacost reduced from 175/225/275 to 125/200/275
- Phantasm cooldown reduced from 180/160/140 to 140
Crystal Maiden
- Freezing Field hotkey changed from Z to F
Dirge
- Tombstone no longer generates usable corpses
Furion
- Base strength increased by 2
Grand Magus
- Fade Bolt bounce AoE reduced from 600 to 500
Huskar
- Life Break cast range reduced to 550
Jakiro
- Macropyre damage interval is now smoother (same overall damage, more intervals)
Naga Siren
- Intelligence growth increased from 1.65 to 1.95
Pandaren Brewmaster
- Base HP regeneration increased to 0.75
Phantom Lancer
- Base HP regeneration increased to 0.75
- Juxtapose rebalanced to have a 12% creation chance at all levels with a max of 2/3/4/5 illusions
Pit Lord
- Expulsion cooldown increased from 10 to 18 seconds
- Expulsion manacost increased from 75 to 125
- Expulsion corpse AoE and heal/damage AoE reduced from 600 to 575
- Expulsion interval increased from 1 to 1.25 seconds
Rooftrellen
- Added a 2 second fade time to Nature's Guise
- Overgrowth AOE reduced from 725 to 625
- Living Armor regeneration reduced from 2/3/4/5 to 1/2/3/4
Spectre
- Haunt/Reality now only moves your camera if you are targeting an area away from where your screen is currently looking
Spirit Breaker
- Charge of Darkness indicator AoE increased from 2500 to 3000
- Charge of Darkness manacost increased from 75 to 100
Shadow Priest
- Poison Touch is no longer blocked by damage block items like Vanguard
Sven
- Warcry AoE increased from 450 to 700
Terrorblade
- Metamorphosis illusion extra damage taken increased from 250% to 350%
Troll Warlord
- Ranged Whirling Axes now does 75 damage
- Fervor AS bonus rebalanced
Warlock
- Shadow Word cooldown reduced from 24 to 20
Zeus
- Lightning Bolt/Thundergod's Wrath now reveals the same area at night as during the day (1000/750 to 1000/1000)
Necronomicon
- Cooldown reduced from 90 to 80
Veil of Discord
- Discord AoE increased by 25 and cast range by 75
Vladmir's Offering
- Aura AoE decreased from 1100 to the standard 900
- Now includes the regeneration from its components in the final item
• Melee hero collision size now reduced from 24 to 12
• Added support for the Filipino language
• Added a visual effect for Bloodstone's heal
• Pitlord is now in CM restriction list
• Wildkin's Tornado cooldown reduced from 120 to 70
• Charge of Darkness now displays a minimap signal for allies when it is used
• EMP is now an AoE targeting cursor
• Added a new attack projectile for QoP
• Changed Sniper's projectile arc
• New attack projectile for Eredar
• Added an Aghanim visual effect for Beastmaster
• Added a new Phantom Strike visual effect
• Added a new visual effect to Furion's Teleportation
• Added a new Icon for Telekinesis
• Added a new Icon for Spell Steal
• Added a new test command -dummy that creates a level 10 enemy hero in the middle of the map
• Improved Haunt visual effect
• Infest allied only visual effects are now visible to observers
• Fixed Icarus Dive sometimes affecting Magic Immune units for a short duration
• Fixed a bug with how Warpath stack count works when it is at max power (new stacks don't count towards incrementing the timer)
• Fixed a couple of areas that you could still get stuck in with Telekinesis
• Fixed a bug with Neutral spawning and Goo
• Fixed Remote Mines explosion to keep the vision while it is exploding (382646)
• Fixed Hookshot having inconsistent behavior on magic immune units
• Fixed some bugs with Infest
• Fixed some bugs with Whirling Axes and Spell Steal
• Fixed Echo Slam tooltip to make it more accurate
• Fixed some exploits with Ravage, Thundergod's Wrath, Requiem of Souls, Slithereen Crush and Reverse Polar
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